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Sara 4.0 04

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The epic and unexpectedly long journey to a finished, posable SARA model continues (for some reason my browser's spellcheck doesn't recognize "posable" as a correctly-spelled word).  As you can see I am using mostly blendshapes for her facial animation, in addition to the usual transform tools on her eyes.  I tried putting a jaw bone on her jaw with the joint skeleton tool, but I couldn't figure how to to make it work correctly with the blendshapes on top on then, so I got rid of that for now.  A joint tool WOULD be more useful.  I also added teeth, and because the bottom row of teeth is a separate object from her head object, I had to learn Driver Sets and Driven Sets in MAYA too, which ultimately meant an extra hour or two of work I didn't plan on last night.  I got enough sleep though.

SARA isn't very energetic in her personality, so chances are I will never use this kind of exaggerated expression in real work.  I just need to keep as many variations of her expressions in mind as possible.

Go see my SARA gallery: gairon.deviantart.com/gallery/…

SARA (C) Toonami, Adult Swim. www.toonami.com
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© 2016 - 2024 Gairon
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HardcoreHunter's avatar
This is triggering my doll phobia lol.  I would say look into skyrim nexus and source filmmaker for tips on skeleton rigs and textures. SFM has a lot of detailed online tutorials.  

www.youtube.com/watch?v=iEz7Ts…